Command & Conquer: Renegade is a first person shooter developed by Westwood Studios. It was released in March 1, 2002 in Europe by EA Games. It is the first shooter of the Command & Conquer series making it very approachable for people who are new to the C&C series.
The purpose of the game was both to further immerse the fans of the series into it's universe and to gain new followers.
As any Westwood Studios game it has great production values:
-It's engine is built to support real world physics and allow seamless movement from indoor to outdoor environments. The levels are huge and they are set all over the world in various countries and climates.
-The NPC's have their movements motion-captured to make them more realistic.
-The between-level cutscenes are just the way you expected from a C&C game.
In the campaign mode you play as Captain Nick "Havoc" Parker, a special forces operative for the GDI that packs a loner attitude and more than enough skills to be a living killing machine.
As soon as you play the tutorial level you can feel yourself in the heat of battle between the GDI and NOD. You are always given the sense that you're part of a larger battle already taking place. Just take a moment in each level to just see troops getting dropped by choppers, parachuted by plane, coming from windows, caves. Scripted encounters always keep you to the edge of your seat, not knowing what's going to happen next.
Remember how in C&C your commando would go into a building, stay there a second, leave and the building would blow up? Here you are shown exactly how that works. Every enemy building found in the game world (Power Plant, Tiberium Rafinery, Hand of Nod, Obelisk) could be entered and explored. Every building has a command pannel that when distroyed, cripples the building (the powers go out and the walls crack).
Unlike other games, not all the action takes place on foot. You can commandeer a number of GDI and Nod ground vehicles including tanks, Nod Buggys and more.
Renegade is a game packed with memorable moments but the action gets dumbed down somethimes buy certain bugs:
Though you'll fight a number of different types of enemy troopers throughout the single-player game, they all exhibit the same sort of scripted, robotic behavior that makes them uninteresting to fight, though not necessarily easy. Nod troops will sometimes do a good job of weaving left and right to avoid your fire. But in general, they'll all stupidly charge straight at you while shooting or just keep firing at you from sniping positions. They'll get confused by obstacles such as tables and doorways. If two are standing side by side and one gets shot in the head, the other usually won't even twitch.There is no blood, just the read fog that comes out of the enemies while you shoot them.
If two are standing side by side and one gets shot in the head, the other usually won't even twitch.
In multyplayer, gamers are divided in two teams: GDI and Nod. The multyplayer is class-based, with each faction having it's own classes vehicles and overall a style of play. Each team starts with its own base, a team wins when it either destroys the opposing team's base or if it has more points than the other team. Damaging and destroying enemy units and structures earns points. Gameplay is a combination of FPS and RTS elements, since team members receive money from tiberium harvesting and must purchase their own individual equipment, vehicles and advanced character classes.
Teamwork is key: coordinated, concentrated assaults are necessary to breach automated base defenses and destroy key structures.
As a C&C fan I love this game. It perfectly immerses you in it's universe with very high production values, memorable characters and insanely fun multyplayer. Even though the maps are huge the action is fast-paced. The balance in the multyplayer is perfect as teamwork is required in order to do anything. If it wasn't for Bad Company 2, this game would have still had it's 300000 player base to this day.
It has problems but it sure makes up for them by simply being FUN TO PLAY.