Breach is a first-person shooter multiplayer video game developed by Atomic Games. It was released on January 26, 2011 for the PC and Xbox. It can be described best as Counter-Strike with a limited destructible enviornment and a useless cover-system.
During release the game featured 5 maps with a fairly large size and four game modes: Infiltration, Convoy, Retrieval and Team Deathmatch. The game can support games of a maximum 16 people which is pretty lame if you ask me and Breach also has an XP system that allows players to purchase gadgets, such as bionic ears and remote motion sensors.
If you ask me, this is the poor man's Bad Company 2 as it only costs 15$ or around 800 microsoft points. The price is the only strong point of the game as for this low price you get a full game to play online with your friends and a solid but easily forgetable and generic shooter. The community is also friendly and seemingly devoid of hackers and cheaters.
The developers promised to heavily support it after release. A free map-pack consisting of 3 new maps has already been anounced. Let's remember that not even Starcraft could have gotten as far as it did without developer support with the release of countless patches.
The game doesn't really shine when you think that it's made in 2011, by the time games like Bad Company 2 and Call of Duty: Black Ops are dominating the market. It's solid and it could get really far so my final say is that if you have some extra cash to spend, thought Counter Strike: Source really didn't do it for you but you are still waiting for that sequel to Counter Strike this could be a good investment.
As in any shooter there are countless of hours to loose here and helping developers like these would really make the gaming world, a better world.
As usual reviewers from Youtube did all sorts of videos regarding it:
First the Pixel Enemy Review.
Showing posts with label review. Show all posts
Showing posts with label review. Show all posts
MAG Review
MAG, which stands for "Massive Action Game" (very imaginative huh?) is a multiplayer-only first-person shooter video game developed by Zipper Interactive for the Sony PlayStation 3. The game was released in january 2011.
This game is based on an innovative new server architecture that supports up to 256 player ON ONE MAP. To avoid turning the game into a clusterf*ck the developers also split the players into teams of 8 with 4 teams making a platoon and 4 platoons a company. Players are given many options of customization, from the ability to customize the face, voice, and armor of their characters and what weapons and kit they carry into battle to what skills they have by putting skill points into skill trees like Assault, Marksman, Close Quarters, Special Ops, Engineering, Athleticism, Vehicles, and Resistances, which then branches off into its own skill tree.
There is not much more to say about the game, it was built for the massive battles it can support but the thing is that there are not as many people actually playing it. Rarely you see a full server but luckly the maps are not that huge to make a game with full players boring.
Yes, it is pretty generic but it's server architecture is a step forward in technology and above all it is A FUN GAME and it can provide hours upon hours of satisfaction. The game does it's job well, the framerates are perfect and finding a server with dozens of players takes seconds. Playstation 3 gamers will also appreciate this game if they ever want to make a break from CoD or Battlefield.
Here are some videos to help you decide if you want to give this game a try or not.
IGN Review.
Classic Game Room Review.
This game is based on an innovative new server architecture that supports up to 256 player ON ONE MAP. To avoid turning the game into a clusterf*ck the developers also split the players into teams of 8 with 4 teams making a platoon and 4 platoons a company. Players are given many options of customization, from the ability to customize the face, voice, and armor of their characters and what weapons and kit they carry into battle to what skills they have by putting skill points into skill trees like Assault, Marksman, Close Quarters, Special Ops, Engineering, Athleticism, Vehicles, and Resistances, which then branches off into its own skill tree.
There is not much more to say about the game, it was built for the massive battles it can support but the thing is that there are not as many people actually playing it. Rarely you see a full server but luckly the maps are not that huge to make a game with full players boring.
Yes, it is pretty generic but it's server architecture is a step forward in technology and above all it is A FUN GAME and it can provide hours upon hours of satisfaction. The game does it's job well, the framerates are perfect and finding a server with dozens of players takes seconds. Playstation 3 gamers will also appreciate this game if they ever want to make a break from CoD or Battlefield.
Here are some videos to help you decide if you want to give this game a try or not.
IGN Review.
Classic Game Room Review.
Categories:
review
Obscure games: Timeshift
TimeShift is a sci-fi first-person shooter developed by Saber Interactive and published by Sierra Entertainment for Microsoft Windows, Xbox 360 and PlayStation 3 in fall 2007. Timeshift had a very troublesome development, after switching 2 publishers and going through 2 delays. It was finally published by Vivendi after reveiving a complete overhaul and a massive bug fixing together with a major visual improvement.
It tries to be innovative with it's time controling mechanics, but gets dumbed down by repetitive gameplay and a simply bad plot.
Although from the trailer it might seem like Prince of Persia with guns, it isn't.
It tries to be innovative with it's time controling mechanics, but gets dumbed down by repetitive gameplay and a simply bad plot.
Although from the trailer it might seem like Prince of Persia with guns, it isn't.
Top 32 reasons why Fable 3 sucks.
The Fable series always promised a lot before release but always failed to deliver.
Now I have not played this game as it was not released on the PC and I will not play it when it comes either.
I didn't really cared they hyped so much the first one and failed to deliver. The main point of gaming is having fun anyway, which I had playing Fable I. I really enjoyed the fairy-taleish design of it and the cliche storyline was really not surprising. About at the second one I got a little feed up and as far as I've seen, they have not learned from their mistakes one single bit since Fable I.
They've really sucked me in the hype with those sick-ass trailers and the promise that it's going to be all innovative and stuff but no...
Yesterday I've seen a video from Angry Joe, my favorite internet personality describing the reasons why Fable III sucks. There are 32 of them, not 3, not 10, not 20, but 32.
Yeah it's that bad....
So tell me guys. Have you played it and if so what are your opinions on it?
Now I have not played this game as it was not released on the PC and I will not play it when it comes either.
I didn't really cared they hyped so much the first one and failed to deliver. The main point of gaming is having fun anyway, which I had playing Fable I. I really enjoyed the fairy-taleish design of it and the cliche storyline was really not surprising. About at the second one I got a little feed up and as far as I've seen, they have not learned from their mistakes one single bit since Fable I.
They've really sucked me in the hype with those sick-ass trailers and the promise that it's going to be all innovative and stuff but no...
Yesterday I've seen a video from Angry Joe, my favorite internet personality describing the reasons why Fable III sucks. There are 32 of them, not 3, not 10, not 20, but 32.
Yeah it's that bad....
So tell me guys. Have you played it and if so what are your opinions on it?
Retro Gaming: C&C Renegade
Command & Conquer: Renegade is a first person shooter developed by Westwood Studios. It was released in March 1, 2002 in Europe by EA Games. It is the first shooter of the Command & Conquer series making it very approachable for people who are new to the C&C series.
The purpose of the game was both to further immerse the fans of the series into it's universe and to gain new followers.
As any Westwood Studios game it has great production values:
-It's engine is built to support real world physics and allow seamless movement from indoor to outdoor environments. The levels are huge and they are set all over the world in various countries and climates.
-The NPC's have their movements motion-captured to make them more realistic.
-The between-level cutscenes are just the way you expected from a C&C game.
The purpose of the game was both to further immerse the fans of the series into it's universe and to gain new followers.
As any Westwood Studios game it has great production values:
-It's engine is built to support real world physics and allow seamless movement from indoor to outdoor environments. The levels are huge and they are set all over the world in various countries and climates.
-The NPC's have their movements motion-captured to make them more realistic.
-The between-level cutscenes are just the way you expected from a C&C game.
Mount & Blade: Warband
Mount & Blade:Warband is the first sequel to the action role playing game Mount & Blade. It was developed by the turkish game developers at TaleWorlds and was published by Paradox Interactive on March 30, 2010.
The sequel is very much like it's predecesor with only a few(but quite important) changes and tweaks as well as a higher focus on MULTYPLAYER. Warband expands on the original game by introducing a sixth faction, increasing the political options, allowing players to start their own faction, and incorporating multiplayer modes. The introduction of political options allows players to influence lords and marry ladies, and it is possible for an unaligned player to capture a town or castle and start their own faction.
The original was praised for its innovative combat mechanics, complex character skill system, and large modding community, but also criticized it for its repetitive quests, dialogues, and locations, as well as low graphics quality.
The free demo and more below!
The sequel is very much like it's predecesor with only a few(but quite important) changes and tweaks as well as a higher focus on MULTYPLAYER. Warband expands on the original game by introducing a sixth faction, increasing the political options, allowing players to start their own faction, and incorporating multiplayer modes. The introduction of political options allows players to influence lords and marry ladies, and it is possible for an unaligned player to capture a town or castle and start their own faction.
The original was praised for its innovative combat mechanics, complex character skill system, and large modding community, but also criticized it for its repetitive quests, dialogues, and locations, as well as low graphics quality.
The free demo and more below!
Blacklight: Tango Down
Among one of the few good online FPS's on the market right now there is this game called Blacklight: Tango Down.
It isn't exactly Call of Duty Black Ops, but if you somehow want to take a break from the COD franchise and try something new Flashlight is the way to go!
It has been released in July for all platforms(PC, PS3, Xbox 360) and even though it couldn't compete with Black Ops, it still keeps it's player base alive.
The game is made for multiplayer. It has also a co-op mode but with no storyline at all.
It stands out by offering the Hyper Reality Visor which is practicly a device that allows you to see people through walls for a short(very short) period of time.
This mecanic can be countered by the use of special grenades that when they explode they create an EMP field among them thus players with the HRV can only see static there.
This mecanic is the strong point of the game, setting it appart from Call of Duty and possibly opening a new trend in the video game industry.
Games that bring innovation are tough to find these days so I really recommend you give it a try.
IGN Review
Commentary by FRIGGIN SeaNanners!
(the title of this video is an inside joke of nanners or some sort as the game is not called Flashlight: Tango Town)
It isn't exactly Call of Duty Black Ops, but if you somehow want to take a break from the COD franchise and try something new Flashlight is the way to go!
It has been released in July for all platforms(PC, PS3, Xbox 360) and even though it couldn't compete with Black Ops, it still keeps it's player base alive.
The game is made for multiplayer. It has also a co-op mode but with no storyline at all.
It stands out by offering the Hyper Reality Visor which is practicly a device that allows you to see people through walls for a short(very short) period of time.
This mecanic can be countered by the use of special grenades that when they explode they create an EMP field among them thus players with the HRV can only see static there.
This mecanic is the strong point of the game, setting it appart from Call of Duty and possibly opening a new trend in the video game industry.
Games that bring innovation are tough to find these days so I really recommend you give it a try.
IGN Review
Commentary by FRIGGIN SeaNanners!
(the title of this video is an inside joke of nanners or some sort as the game is not called Flashlight: Tango Town)
Quake
Quake is a first-person shooter video game that was released by id Software on June 22, 1996. Long story short a fully 3D game as early as the mid '90s was bound to succes. It featured advancements in 3D technology like the usage of polygonal models instead of prerendered sprites; full 3D level design instead of a 2.5D map; prerendered lightmaps; and allowing end users to partially program the game (in this case with QuakeC), which popularized fan-created modifications.
The game itself presented in the singleplayer a non-important storyline, and a level design that put the player to go from point A to point B while fighting all sorts of intelligently created monsters and bosses; and a multyplayer that was further upgraded by id Software with the release of QuakeWorld.
The Quake engine pretty much pioneered the gaming industry with an engine that was new, innovative and mod-friendly. Because of the mod friendly-characteristics it, as we've seen in previous examples, it developed a community. As an example of the dedication that Quake has inspired in its fan community, a group of expert players recorded speedrun demos (replayable recordings of the player's movement) of Quake levels completed in record time on the "Nightmare" skill level. The footage was edited into a continuous 19 minutes, 49 seconds demo called Quake done Quick (QdQ) and released on 10 June 1997. Owners of the game could replay this demo in the game engine, watching the run unfold as if they were playing it themselves.
Speedrunning is a counterpart to multiplayer modes in making Quake one of the first games promoted as a virtual "sport". There is a database of all speedrunning videos on http://speeddemosarchive.com/. You can also find there extra maps an stuff.
The power of the Quake Engine was recognized right away by the game designers, fact that spawned a pretty large list of games that were made using it. Among that list you can find games like RTC Wolfenstein, SWJK2: Jedi Outcast, Heavy Metal FAKK, Heretic, Hexen, Medal of honor Allied and Pacific assault and many more.
Speedrun record
PT.1
PT.2
Speedruning can be "spiced" by adding rules like killing every enemy in the game with and axe, in which case time doesn't even actually matter anymore.
Tomorrow I will post some impressions about Black Ops, good night and see you soon.
The game itself presented in the singleplayer a non-important storyline, and a level design that put the player to go from point A to point B while fighting all sorts of intelligently created monsters and bosses; and a multyplayer that was further upgraded by id Software with the release of QuakeWorld.
The Quake engine pretty much pioneered the gaming industry with an engine that was new, innovative and mod-friendly. Because of the mod friendly-characteristics it, as we've seen in previous examples, it developed a community. As an example of the dedication that Quake has inspired in its fan community, a group of expert players recorded speedrun demos (replayable recordings of the player's movement) of Quake levels completed in record time on the "Nightmare" skill level. The footage was edited into a continuous 19 minutes, 49 seconds demo called Quake done Quick (QdQ) and released on 10 June 1997. Owners of the game could replay this demo in the game engine, watching the run unfold as if they were playing it themselves.
Speedrunning is a counterpart to multiplayer modes in making Quake one of the first games promoted as a virtual "sport". There is a database of all speedrunning videos on http://speeddemosarchive.com/. You can also find there extra maps an stuff.
The power of the Quake Engine was recognized right away by the game designers, fact that spawned a pretty large list of games that were made using it. Among that list you can find games like RTC Wolfenstein, SWJK2: Jedi Outcast, Heavy Metal FAKK, Heretic, Hexen, Medal of honor Allied and Pacific assault and many more.
Speedrun record
PT.1
PT.2
Speedruning can be "spiced" by adding rules like killing every enemy in the game with and axe, in which case time doesn't even actually matter anymore.
Tomorrow I will post some impressions about Black Ops, good night and see you soon.
Team Fortress
Team Fortress Classic
The phenomenon known as Team Fortress as a mere mod for id Software's Quake. Luckly Valve software saw the potential and ported it to the Half Life engine as "Team Fortress Classic".
The premise of the game is a class-based battle between opposing sides, Red and Blue. Players chose a class that defined their role in the team and style of play with each class having strengths and weaknesses.The classes were very different each with it's weapons and tactics, pros and cons.
The most important innovation that TFC added to gaming were the friggin' HEADSHOTS. Thats right folks headshots did not exist in FPS' before.
As other Valve games it quicky became popular and because of it's innovative concept that not all players were the same and there was more to do than just shoot the enemy in the face, TFC created it's own community.
TFC was actually so popular, it actually inspired many programmers to create mods of other game in TFC style.
Team Fortress 2
With the creation of the Source engine and many games being remade, fans awaited the arrival of Team Fortress 2.
and waited....
and waited...
and waited...
After Team Fortress 2 became associated with Duke Nukem Forever in developement time, there came, in 2007, Team Fortress 2 for Windows.
Upon its release, the game received critical acclaim and several awards, being praised for its cartoonish graphical style, gameplay and sense of humor. Knowing that the power of the game was in the class-based combat, the developers created each class giving it it's own personality. The "characters" were humorus and cartoonish. This was made mainly to promote the game before it's release(we all remember the Meet The Team videos on Youtube right?)
Like its predecessors, Team Fortress 2 is focused around two opposing teams competing for an objective. These teams, Reliable Excavation & Demolition (RED) and Builders League United (BLU), are meant to represent two holding corporations that between them secretly control every government on the planet.
Team Fortress 2 also had a SDK, because of that modders used to create skins, maps and other custom content.
Team Fortress 2 is the first of Valve's multiplayer games to provide detailed statistics for individual players. They include the time spent playing as each class, most points obtained and the most captures or objectives achieved in a single life. Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round.
Video time!!
TF2 Commentary+Gameplay
TF2 Commentary+Gameplay 2
TFC
Tomorrow there will be an update post and in the weekend I will post about Unreal Tournament and Quake-engine games.
Don't forget to comment, follow, and tell me about spelling issues in the comments.
The phenomenon known as Team Fortress as a mere mod for id Software's Quake. Luckly Valve software saw the potential and ported it to the Half Life engine as "Team Fortress Classic".
The premise of the game is a class-based battle between opposing sides, Red and Blue. Players chose a class that defined their role in the team and style of play with each class having strengths and weaknesses.The classes were very different each with it's weapons and tactics, pros and cons.
The most important innovation that TFC added to gaming were the friggin' HEADSHOTS. Thats right folks headshots did not exist in FPS' before.
As other Valve games it quicky became popular and because of it's innovative concept that not all players were the same and there was more to do than just shoot the enemy in the face, TFC created it's own community.
TFC was actually so popular, it actually inspired many programmers to create mods of other game in TFC style.
Team Fortress 2
With the creation of the Source engine and many games being remade, fans awaited the arrival of Team Fortress 2.
and waited....
and waited...
and waited...
After Team Fortress 2 became associated with Duke Nukem Forever in developement time, there came, in 2007, Team Fortress 2 for Windows.
Upon its release, the game received critical acclaim and several awards, being praised for its cartoonish graphical style, gameplay and sense of humor. Knowing that the power of the game was in the class-based combat, the developers created each class giving it it's own personality. The "characters" were humorus and cartoonish. This was made mainly to promote the game before it's release(we all remember the Meet The Team videos on Youtube right?)
Like its predecessors, Team Fortress 2 is focused around two opposing teams competing for an objective. These teams, Reliable Excavation & Demolition (RED) and Builders League United (BLU), are meant to represent two holding corporations that between them secretly control every government on the planet.
Team Fortress 2 also had a SDK, because of that modders used to create skins, maps and other custom content.
Team Fortress 2 is the first of Valve's multiplayer games to provide detailed statistics for individual players. They include the time spent playing as each class, most points obtained and the most captures or objectives achieved in a single life. Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round.
Video time!!
TF2 Commentary+Gameplay
TF2 Commentary+Gameplay 2
TFC
Tomorrow there will be an update post and in the weekend I will post about Unreal Tournament and Quake-engine games.
Don't forget to comment, follow, and tell me about spelling issues in the comments.
Counter Strike:Source Thursday
The "sequel" to Counter Strike Source came with the creaton of the all-mighty Source engine and was developed by Turtle Rock Studios. It was released in November 1, 2004 (2004-11-01) on Windows and on June 23, 2010 on the Mac.
Following on the footstepps of it's predecesor it quickly created a community and became the
#1 Online Action Game in the World!!!!!!!!!!!!!!!!!!!!!
Counter Strike:Source is not really a sequel to Counter Strike but it's more like a remake. It had the same guns, and mostly the same map rules, with the strongest point being on realism.
Being created with the Source engine however brought a some changes to the game, the most noticeable is the graphics and the game physics, thus Counter Strike came even closer to achieving it's goal realism.
By using the Source engine CSS also benificiated of SDK(Source Developement Kit), a tool modders used to the maximum.
The release of CSS also came with critiques, most of them being about the fact that it had the exact same weapons(big downer for me), and a more innacurate recoil, reason why the Counter Strike 1.6 community is still alive and kicking today.
Also unlike 1.6 Valve din released several big updates that was recieved pozitively by the community.
The updates improved the on screen radar, scoreboard, added a killcam, achievements and much much more.
To understand more about the game please see this videos:
Montage
Commentary+Gameplay
The power of SDK
Next on the list is the Team Fortress both games in one post then we go to COD and MOH and some UT-engine games.
Counter Strike Monday
As Black Ops will soon come out on 11.09.2010, I would want to post a series about different FPS' that defined the genre and had a major impact on the gaming culture.
First of all let's start with Counter Strike, 1.6 to be more specific.
Counter Strike was a great innovation for gaming as it brought a new concept: behind every enemy that you killed there was a real person. I am not saying multyplayer has not been around before, but Valve bought stabilty to online gaming with a game that required skill in order to play in a form that allows you to team up with people all over the world instead of just inviting friends to your house and play with them on your couch.
For gamers all around Counter Strike was love at first sight (except Korea, they had Starcraft). The game is still being played all around the world.
The reason why Counter Strike has this longevity because the game was designed in such a fashion that players could be free in modding it.
This being said, players used the game's engine to create thousand of maps, skins, game modes that combined with the simplicity of the game itself make this game, one with a large and active community that is still around today.
The main goal of the game was it's realism. Guns had real life recoil, the sound was excelent and you could always rely on it, the not yet encountered before ability to carry only 2 weapons and many more.
In the traditional PixelShredder way we will also present a series of videos.
A CS: 1.6 Machinima
A CS. 1.6 Montage
Note: that montage is quite frankly better than 90% of COD4 montages out there, just sayin'.
Tomorrow we will review the follow up, Counter Strike Source, then Team Fortress, COD 4 and many more.
Medal of Honor
Medal of Honor has been out for a couple a days now, to be more specific on October 14th for us Europe gamers. I realise I waited to long to post something
about it but i wanted to try it first. The truth is I didn't but lots of Youtube people
did commentaries, reviews and shared opinions about the game. As much as I could
gather the singleplayer is very realistic and is made as a tribute to the U.S. soldiers
fighting in Afghanistan and Iraq which is good, in my book. The singleplayer is linear
and does not bring anything radicaly new to the FPS genre but it keep you on your
toes and excited for the whole duration.
You also have a Spec-Ops like arcade mode where you do the story levels on a
much higher difficulty for a higher score.
The multyplayer seems fun and very COD4 like(as far as I seen, it reminds me to
much of COD4 than i would like). There is much to say about the multyplayer and
without further ado, let's actually see some videos shall we?
Then we have VitalSyntax:
Then we have Tejb:
Last but not least Onlyusemeblade:
about it but i wanted to try it first. The truth is I didn't but lots of Youtube people
did commentaries, reviews and shared opinions about the game. As much as I could
gather the singleplayer is very realistic and is made as a tribute to the U.S. soldiers
fighting in Afghanistan and Iraq which is good, in my book. The singleplayer is linear
and does not bring anything radicaly new to the FPS genre but it keep you on your
toes and excited for the whole duration.
You also have a Spec-Ops like arcade mode where you do the story levels on a
much higher difficulty for a higher score.
The multyplayer seems fun and very COD4 like(as far as I seen, it reminds me to
much of COD4 than i would like). There is much to say about the multyplayer and
without further ado, let's actually see some videos shall we?
Then we have VitalSyntax:
Then we have Tejb:
Last but not least Onlyusemeblade:
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