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I there, Teutorix here for novembember 30th. Today I'm gonna show you guys a CoD montage by Patchee. Patchee initialy wanted his video to get 10000 likes and he got them. I'm sorry for posting this to late I just found out about it. I find it really good, and I tought I shared it with you guys. See you later.
Here is the video.

Warning!!!! your head might explode of too much awesomeness.
 

Sunday

For today we have the first Halo machinima on this blog (YAY)!
It a spoof of the song I wanna be a billionaire by Bruno Mars and I think the people who made it are very talented singers. Also the video contains some pretty good kills.

Best Starcraft Match...ever!!

Yesterday I had a bit of spare time before going to school and I started watching some old commentaries by HDStarcaft. After a while I stumbled upon something that is my favorite match to date. It's called Greenpine vs "Bob".
The reason why this is the absolute best Starcraft match I've seen to date is because it's a TvT where one of the players uses the "renewable energy" of his massive army of Ravens to overwhelm and defeat his opponent.
See for yourself how pure win is this game.

PT. 1/3


PT. 2/3


PT 3/3

Stuff going on Monday.

I've recently watched Scott Pilgrim vs. The World and I really liked it.
The plot is really simple, it's about a guy who most defeat 7 evil ex-boyfriends in order to date his new girlfriend. The movie tries to do something different and it is a movie made for the old gamers. There are lots of references and little stuff put here and there, like the peebar or the fact that every evil ex-boyfriend that gets defeated pops into coins.
I don't want to spoil it, so for now all I can say more is that I liked it, it does its job perfectly and I recommend it.


Husky, that Starcraft 2 game announcer you may or may not know got his 300 000th subscriber video up.


Also digging through youtube I found this channel where is this guy doing shorts, I really like his stuff and he always makes me laugh, here is a sample, i suggest you see it to the end because it has a nice twist.


The trailer to the Half Life fan-made movie is out. It's made by film school students and the effects and the prodution values seem awesome, only the acting looks a bit stiff. Check it out and tell me what you think.

Fable III, The Black Angels

As soon as I saw for the first time the Fable III It's a Revolution trailer I feel in love with the music.
After some digging in the comment section I found the name of the band:The Black Angels. listened to a couple of songs and it turned out to be a band that i very much like.
About the game itself I'm pretty hyped, the marketing is very good, both trailers I've seen are just perfect, short and to the point. Also even though the previous games in the series didn't live up to their own promises I liked them.
I'm sure you've all seen the trailer but if you didn't know about The Black Angels here are some of their songs....

The song from the trailer.


And another song I like

Last Black Ops post for the week

There is not much that happened since yesterday except some interesting videos and a couple of updates from me.
First of all i urge you again to read the Introductory post, if i forget to resise a video please remind me to do it in the comment section, thats why it's there.
I won't like to make this blog a CoD blog so this is the last Black Ops post of the week, i'll concentrate on some other cool projects i'm sure you will like. Also I'll be talking about WoW, Halo Reach and movies some more because I know some of you are interested.
As I said in the previous video, i just got a new gaming mouse and I plan you use it.
I just got Counter Strike 1.6 to play a little but more about that in a future post.

Videos of the day:

Some smooth gamplay and cool commentary by BlameTruth


Hazard Cinema Top 10 Black Ops Plays :: Week 1 presented by OnlyUsemeBlade


Montage

First week of Black Ops

Black Ops has been out for quite a while now. It may not have sold as much am MW2 but it is defenetly BETTER that it. It got generally pozitive reviews and unlike it's predecesor, predicaments say that it will not suck in a couple of months because of the community finding broken stuff in the game and abusing it.
It features a 6 hour singleplayer which is perfect for a COD game. The campaign is considered by many the best CoD campaign, it's action packed and it never slows down.
The multyplayer brings a highly, much highly than before, customizable class system. You change the camo on your face to the color of the red dot on your red dot sight or the color of the scope on the red dot sight. Noobtubing is totally nerfed, martyrdom is no more.
You may also know or wish to know that they nerfed quickscoping. Now snipers shoot straight only after 2 seconds of scopping. The commnunity also adapted in a way i can't explain but can show you guys in one of the video below.
The only thing more I can say about it is that YOU SHOULD GO AND TRY IT. Treyarch made up for CoD 3 and CoD:WaW with this don't be judgemental. The developers here really took their time in balancing everything to create a not totally broken game and learned from both their and Infinity's mistakes.
I just bought a gaming mouse (A4Tech X7) and I will buy Starcraft 2 and CoD:Black Ops in December, I hope I'll see you guys in the battlefields.


Video Time
Hutch's opinion about the game.



Quick-scoping and noscoping.(also cool music)


Insane ammount of epic kills in 5 seconds type of video:


There are lots of crap out there but this are the must see.

The Unreal Engine

The Unreal engine was developed by Epic Games in 1998 and represented the main rival of the Quake-engine. With it's core written in C++ it featured a high degree of portability.
It's still used today, you might heard of MASS EFFECT and BIOSHOCK, they are actually made using the Unreal engine.
Unreal Engine 1 made it's debut with the games Unreal and it's multyplayer "counterpart" Unreal Tournament. Altough it didn't use many resources and could run on average computers at the time, it featured incredible graphics and fast paced-action. It contained a scripting language that made it easy to mod and also featured an client-servered architecture for the first time in gaming.
Unreal engine 2 had it's core code completely rewritten and integrated the new UnrealED 3(the level editor).
Games made using this engine were America's Army, Unreal Tournament 2003 and many more.
Unreal engine 3 was made for the current generation console and DirectX 9/11. It included HDRR, per-pixel lighting and dynamic shadows. Games made using this engine were Gears of war 1 2 and 3, Unreal Tournament 3, Blacklight Tango Down, Bulletstorm, Borderlands, Mass Effect and many many many more.
It was also presented a non-gaming use. non-gaming projects including construction simulation and design, driving simulation, virtual reality shopping malls and film storyboards. It also powers the animation software "Muvizu 3D" which is currently in beta stage.

This videos add more details to what i said above, if you are interested you should see them.

Unreal Engine 1/2


Unreal Engine 3

Here comes Friday

I have been very busy lately, I think I ate something on my trip and I was feeling ill since wendsday. Tomorrow a biology and psichology test awaits me. I barely had time to study today. I'll study one more hour before i go to sleep, it's already to late. Tomorrow morning the only thing i got to do is study anyway so i think i'll ace both. Tomorrow I will review Unreal Tournament.
Hope you have a good night or morning or noon, depending on your timezone.
Wish me luck on the tests and see you soon.

Quake

Quake is a first-person shooter video game that was released by id Software on June 22, 1996. Long story short a fully 3D game as early as the mid '90s was bound to succes. It featured advancements in 3D technology like the usage of polygonal models instead of prerendered sprites; full 3D level design instead of a 2.5D map; prerendered lightmaps; and allowing end users to partially program the game (in this case with QuakeC), which popularized fan-created modifications.
The game itself presented in the singleplayer a non-important storyline, and a level design that put the player to go from point A to point B while fighting all sorts of intelligently created monsters and bosses; and a multyplayer that was further upgraded by id Software with the release of QuakeWorld.
The Quake engine pretty much pioneered the gaming industry with an engine that was new, innovative and mod-friendly. Because of the mod friendly-characteristics it, as we've seen in previous examples, it developed a community. As an example of the dedication that Quake has inspired in its fan community, a group of expert players recorded speedrun demos (replayable recordings of the player's movement) of Quake levels completed in record time on the "Nightmare" skill level. The footage was edited into a continuous 19 minutes, 49 seconds demo called Quake done Quick (QdQ) and released on 10 June 1997. Owners of the game could replay this demo in the game engine, watching the run unfold as if they were playing it themselves.
Speedrunning is a counterpart to multiplayer modes in making Quake one of the first games promoted as a virtual "sport". There is a database of all speedrunning videos on http://speeddemosarchive.com/. You can also find there extra maps an stuff.
The power of the Quake Engine was recognized right away by the game designers, fact that spawned a pretty large list of games that were made using it. Among that list you can find games like RTC Wolfenstein, SWJK2: Jedi Outcast, Heavy Metal FAKK, Heretic, Hexen, Medal of honor Allied and Pacific assault and many more.

Speedrun record
PT.1


PT.2


Speedruning can be "spiced" by adding rules like killing every enemy in the game with and axe, in which case time doesn't even actually matter anymore.



Tomorrow I will post some impressions about Black Ops, good night and see you soon.

Stressfull Monday

Hi, Teutorix here, back from Sibiu. The trip was awesome but it sort of left me behind with my studies so I will postpone my innovative game series of reviews for until thursday. If i can't keep those posts good i'd rather not make them at all.
I am currently watching the EMA's (grats EMINEM, i love you, in a manly way of course). For today i'll just show you guys some stuff I found from the blogoshpere and on youtube. Blew made an introductory post that you should check out, you will probably here some interesting stuff from him.
Firstly COD:Black Ops came out in the US, I still got to wait 2 days here in Europe.
Secondly there are some COD 4, WaW and MW2 that just came out on sites like Hazard Cinema. I don't want to spam you with montages but these will be the last montages that come out before Black Ops so let's make the best of them and remember the great games of the COD franchise.





Team Fortress

Team Fortress Classic


The phenomenon known as Team Fortress as a mere mod for id Software's Quake. Luckly Valve software saw the potential and ported it to the Half Life engine as "Team Fortress Classic".
The premise of the game is a class-based battle between opposing sides, Red and Blue. Players chose a class that defined their role in the team and style of play with each class having strengths and weaknesses.The classes were very different each with it's weapons and tactics, pros and cons.
The most important innovation that TFC added to gaming were the friggin' HEADSHOTS. Thats right folks headshots did not exist in FPS' before.
As other Valve games it quicky became popular and because of it's innovative concept that not all players were the same and there was more to do than just shoot the enemy in the face, TFC created it's own community.
TFC was actually so popular, it actually inspired many programmers to create mods of other game in TFC style.


Team Fortress 2


With the creation of the Source engine and many games being remade, fans awaited the arrival of Team Fortress 2.
and waited....
and waited...
and waited...

After Team Fortress 2 became associated with Duke Nukem Forever in developement time, there came, in 2007, Team Fortress 2 for Windows.
Upon its release, the game received critical acclaim and several awards, being praised for its cartoonish graphical style, gameplay and sense of humor. Knowing that the power of the game was in the class-based combat, the developers created each class giving it it's own personality. The "characters" were humorus and cartoonish. This was made mainly to promote the game before it's release(we all remember the Meet The Team videos on Youtube right?)
Like its predecessors, Team Fortress 2 is focused around two opposing teams competing for an objective. These teams, Reliable Excavation & Demolition (RED) and Builders League United (BLU), are meant to represent two holding corporations that between them secretly control every government on the planet.
Team Fortress 2 also had a SDK, because of that modders used to create skins, maps and other custom content.
Team Fortress 2 is the first of Valve's multiplayer games to provide detailed statistics for individual players. They include the time spent playing as each class, most points obtained and the most captures or objectives achieved in a single life. Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round.


Video time!!

TF2 Commentary+Gameplay


TF2 Commentary+Gameplay 2



TFC


Tomorrow there will be an update post and in the weekend I will post about Unreal Tournament and Quake-engine games.
Don't forget to comment, follow, and tell me about spelling issues in the comments.

Counter Strike:Source Thursday

The "sequel" to Counter Strike Source came with the creaton of the all-mighty Source engine and was developed by Turtle Rock Studios. It was released in November 1, 2004 (2004-11-01) on Windows and on June 23, 2010 on the Mac.
Following on the footstepps of it's predecesor it quickly created a community and became the
#1 Online Action Game in the World!!!!!!!!!!!!!!!!!!!!!
Counter Strike:Source is not really a sequel to Counter Strike but it's more like a remake. It had the same guns, and mostly the same map rules, with the strongest point being on realism.
Being created with the Source engine however brought a some changes to the game, the most noticeable is the graphics and the game physics, thus Counter Strike came even closer to achieving it's goal realism.
By using the Source engine CSS also benificiated of SDK(Source Developement Kit), a tool modders used to the maximum.
The release of CSS also came with critiques, most of them being about the fact that it had the exact same weapons(big downer for me), and a more innacurate recoil, reason why the Counter Strike 1.6 community is still alive and kicking today.
Also unlike 1.6 Valve din released several big updates that was recieved pozitively by the community.
The updates improved the on screen radar, scoreboard, added a killcam, achievements and much much more.
To understand more about the game please see this videos:

Montage

Commentary+Gameplay

The power of SDK



Next on the list is the Team Fortress both games in one post then we go to COD and MOH and some UT-engine games.

Counter Strike Monday

       As Black Ops will soon come out on 11.09.2010, I would want to post a series about different FPS' that defined the genre and had a major impact on the gaming culture.
First of all let's start with Counter Strike, 1.6 to be more specific.


      Counter Strike was a great innovation for gaming as it brought a new concept: behind every enemy that you killed there was a real person. I am not saying multyplayer has not been around before, but Valve bought stabilty to online gaming with a game that required skill in order to play in a form that allows you to team up with people all over the world instead of just inviting friends to your house and play with them on your couch.
      For gamers all around Counter Strike was love at first sight (except Korea, they had Starcraft). The game is still being played all around the world.
      The reason why Counter Strike has this longevity because the game was designed in such a fashion that players could be free in modding it.
      This being said, players used the game's engine to create thousand of maps, skins, game modes that combined with the simplicity of the game itself make this game, one with a large and active community that is still around today.
      The main goal of the game was it's realism. Guns had real life recoil, the sound was excelent and you could always rely on it, the not yet encountered before ability to carry only 2 weapons and many more.

In the traditional PixelShredder way we will also present a series of videos.



A CS: 1.6 Machinima


A CS. 1.6 Montage


Note: that montage is quite frankly better than 90% of COD4 montages out there, just sayin'.


Tomorrow we will review the follow up, Counter Strike Source, then Team Fortress, COD 4 and many more.